Digital Kinship: How the Internet Is Reacting to the Loneliness Epidemic
The Shift from Individualistic to Communal
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Hi Everyone đ,
This weekâs piece is a long and wide-ranging exploration of how the internet is reacting to our loneliness epidemic. The piece may get clipped in your inbox because of its length, but you can read it on the Digital Native website here.
There are lots of thoughts in here, many disjointed and half-baked, but the throughline is that weâre seeing a cultural shift back to community over individualism. The internet is powering that shift.
Digital Kinship: How the Internet Is Reacting to the Loneliness Epidemic
Weâre living through a loneliness epidemic. A recent survey found that nearly half of Americans always or sometimes feel alone (46%) or left out (47%). Over halfâ54%âfeel that no one knows them well. Across the Atlantic, half of Brits over 65 consider the television or a pet to be their main source of company.
All of these surveys came before a global pandemic demanded isolation and eroded social ties. Humans are social animals and for the past year, most of us have been deprived of meaningful interactions. Research has shown that âthird placesââcommunal gathering spots that arenât your home or officeâare critical to social connection. Many of these third places (schools, coffee shops, bars, restaurants, gyms) shut down for the last 12 months.
Weâre at a unique moment in timeâprobably more isolated than weâve ever beenâbut the pandemic is only the latest notch in the steady march of loneliness. Over the last 50 years, communities have atrophied. Take church membership. When Gallup reported last month that U.S. church membership fell below 50% for the first time, it was the continuation of a sharp decline since 2000.
Whether you view the decline of church membership as a positive or negative trend, churches were a community hub. Along similar lines, community arts and recreation centers declined by 18% from 2008 to 2015. Today, people have fewer places to congregate, converse, and find belonging.
David Brooks has written extensively about the erasure of community. The human story, he argues, is that of an arc from communal to individualistic. For thousands of years, humans lived in tribes that defined kinship not as something biological, but as something you create. Those tribes evolved into large families in the 1700s and 1800s: parents had many kids (10 or more wasnât uncommon) partly because many children died in infancy, and partly because farm work demanded many helpers.
Only in the mid-1900s did the idea of the ânuclear familyâ fully emergeâ2.5 kids and a white picket fence. This was the moment when American values most prized the community over the individual. (In a 1957 survey, more than half of respondents said that unmarried people were âsick,â âimmoral,â or âneurotic.â) But starting in the 1960s, rhetoric began to emphasize self-reliance over solidarity.
The frequency of the word âIâ in American books doubled from 1965 to 2008. A study of magazines found that themes of family dominated in the 50sââLove means self-sacrifice and compromiseââonly to be replaced by themes of independence in the 60sââLove means self-expression and individualityâ. Baby Boomers came of age with a cultural language of liberation (think Bruce Springsteenâs âBorn to Runâ).
Family structures changed rapidly. From 1970 to 2012, the share of households consisting of married couples with kids was cut in half. Single-person households rose from 13% to 28%. A century ago, 75% of Americans older than 65 lived with relatives; by 1990, only 18% did.
But Millennials and Gen Zs are coming of age in a world radically different than the world Baby Boomers grew up in. As Brooks puts it:
âChildren can now expect to have a lower quality of life than their parents, the pandemic rages, climate change looms, and social media is vicious. Their worldview is predicated on threat, not safety.â
This positions culture for a pendulum swing back to community over self. The internet will be key to rediscovering kinship. If the last 50 years saw a shift to the individual, the next 50 will see a shift to the collectiveâand digital connections will be the driving force of that sea change. Iâm going to look at three ways that Iâm seeing the internet react to the loneliness epidemic:
How people are finding intimacy with digital creators,
How belonging is replacing status as the core human need online, and
How all parts of the economy are becoming more social.
1ď¸âŁ Creators Are Your New Best Friend
One of the most fascinating stories of the pandemicâand one closely tied to the loneliness epidemic, in my mindâhas been the explosive growth of OnlyFans. OnlyFans, which is about 98% adult content, added as many as 500,000 users per day in 2020 and swelled to $400 million in revenue.
Lucy Mort explains OnlyFansâ growth as âthe commodification of intimacy.â Online relationships with OnlyFans creators become replacements for real-life intimacy. In an interview with The New York Times, the pornstar Dannii Harwood put it plainly:
âYou can get porn for free. Guys donât want to pay for that. They want the opportunity to get to know somebody theyâve seen in a magazine or on social media. Iâm like their online girlfriend.â
As Lucy notes, the concept of digital girlfriends has existed in Japan for years; the game LovePlus lets players turn to digital girlfriends for intimacy:
âEven as LovePlus players acknowledge that their lovers are virtual, many say the support and affection they receive feels realâŚ[players find] refuge in the unwavering support of a woman who can never, ever leave themâŚThe women can be programmed, with their moods and personalities adjusted to suit the desires of the player.â
OnlyFans builds on these same desires: by paying for intimacy, men donât face rejection. Business model decisions like locked DMs that seem personal, but were sent en masse, are also built for contrived intimacy at scale.
Other creator platforms offer similar (though perhaps less extreme) connections between creator and consumer. Patreon lets fans support creators; Superpeer lets fans book time with creators; Discord lets fans chat with creators in private servers. Twitchâs fastest-growing category is âJust Chattingâ, a mishmash of non-gaming livestreams where creators casually hang out with fans. âJust Chattingâ grew 300% in the last year and is now bigger than always-popular Twitch livestreams for Fortnite, Among Us, and League of Legends combined.
Especially popular is the mukbangâlivestream eating. Mukbangs became popular in South Koreaâthe word is a mash-up of the Korean words âmuk-jaâ (let's eat) and âbang-songâ (broadcast)âand have since gone global. Itâs more and more common to see creators host mukbangs on Twitch, TikTok, and Instagram Live.
A more recent (and bizarre) phenomenon is creators sleeping while livestreaming.
Thereâs even a leaderboard for sleep streamers:
Social eating and livestream sleeping both reflect the internetâs shift to authenticity and always-on creation / consumption. The lines between the physical and digital dissolve, and online friends become as important as real-world friends.
The incredible Alice and Faye at High Tea wrote about a fascinating creator, Victoria Paris, this week. Over the past month, Victoria has gained 16,000 TikTok followers per day by relentlessly sharing her life. She posts up to 80 TikToks each day (!), many chronicling her most mundane moments.
I was chatting recently with a teenage girl who said that she considers Emma Chamberlain a closer friend than most of her IRL friends. She knows Emma intimatelyâlike Victoria, Emma films almost every moment of her lifeâand relates to her. Relatability has become the heart of a creatorâs appeal, a far cry from the aspiration and elusiveness desired in celebrities of past eras (Marilyn Monroe, Angelina Jolie, Kylie Jenner, etc).
Friday nights used to be about wearing a messy bun and sweatpants and hanging out on the couch with your friends. Now Friday nights are joining your favorite creatorâs mukbang, or watching Victoria Parisâ TikTok, or chatting with other Emma Chamberlain stans on Discord. Strangers on the internet are the new best friends.
2ď¸âŁ The Shift from Status to Belonging
Thereâs an old refrain that every consumer company is built on one of the Seven Deadly Sins. Tinder is âLustâ, Netflix is âSlothâ, Twitter is âWrathâ, Instagram is âEnvyâ, and so on. There are elements of truth to that, but Iâd broaden it (and maybe take a less cynical approach): every consumer company is built on a few core human needs, and those needs donât change much over time.
If the 2010s were about peopleâs need for âstatusâ onlineâmanifesting in curated Instagram feeds and filtered selfiesâthen the 2020s are about peopleâs need for âbelongingâ. Because of how isolated weâve becomeâa result of the social and cultural shifts mentioned above, accelerated by the pandemicâweâll see an emphasis on communal bonding over performative individualism.
Weâre seeing this in companies driving the zeitgeist. Elements of Clubhouse are performative (and elements of social platforms always will be) but much of the appâs appeal is that it nurtures deep and serendipitous connections in real time. Last week, for instance, users shared Holocaust stories and family histories in a raw and moving Clubhouse room. The same urge for belonging powers Yoni Circle, a startup that lets groups of women connect around vulnerable and authentic storytelling. And Discordâs and Redditâs highly-engaged niche servers and subreddits are also about bonding over shared experiences and worldviews.
One of the most interesting companies built around belonging is Bilibili, a $40 billion market cap Chinese company thatâs like a mishmash of YouTube, Twitch, Patreon, and Netflix. Lillian Li has a good overview of Bilibili here, and I recently read through a February 2021 investor presentation to get a better feel for the business (screenshots below). Bilibili isnât well-known in the U.S., so Iâll give some highlights; Iâm starting to see âBilibili for the Westâ become a more frequent descriptor of startups, and itâs worth unpacking what makes Bilibili unique.
Bilibili has 202 million monthly active users (putting it not far behind Snapchat) who are averaging an incredible 75 minutes of daily engagement (for reference, Instagram and TikTok are 53 minutes and 52 minutes, respectively).
Bilibili is essentially a hub for interest-based communities. It originated as a place for anime enthusiasts, but has since expanded to music, dance, science, film, fashion, and more. Bilibili is built on a trifecta that elegantly captures the future of consumer internet companies: user-generated content, commerce, and community.
And in keeping with recent pieces on business model innovation (How to Monetize Culture), Bilibili has a multi-pronged approach to monetization that isnât reliant on advertising.
But whatâs most unique about Bilibili is how engaged and retentive its communities are. Bilibili achieves this by building friction into community. In order to join a Bilibili community, users must pass a 100-question test. A sample question from the quiz to join the Game of Thrones community, according to Lillian: âWhich of the following is not part of the Faith of Seven?â (For what itâs worth, I watched all eight seasons and thereâs zero chance I could answer that question.) Bilibili used to require an 80% correct score to enter the community, though itâs gotten more lenient over time.
Building in friction means that communities are comprised only of superfans; 80% of users retain after 12 months. Imagine how much more engaged Discord and Reddit groups would be if they had to prove fandom to enter a community. Bilibili is a fascinating case study in how people seek out deep connection with others who share niche interests, and I expect weâll see similar models emerge in the U.S.
Weâre also seeing gaming become more social. Today, many games are less about winning and more about hanging out with friends. Grand Theft Auto added a casino that serves no purpose in the game beyond socializing; itâs a digital watering hole.
Fortnite launched Party Royale, an alternative to Battle Royale that is solely about hanging out in the game. Party Royale has hosted blockbuster in-game concerts with artists like Travis Scott (27 million attendees) and Marshmello (10 million attendees).
And Roblox remains the most underrated social network out thereâdaily active users spend almost 3 hours a day in Roblox. Framed differently, thatâs about 1 of every 5 waking hours. Roblox games are built for socializing and connection.
3ď¸âŁ The Socialization of the Economy
Every aspect of the economy is becoming more community-centric. In The Decade of Internet Communities, I wrote about how finance, education, and healthcare are each becoming more social.
Finance: Finance has traditionally been a solo pursuit, and investing with Robinhood or E*TRADE remains relatively solitary. But new companies are making investing more social. CommonStock operates a group chat that lets people share investment knowledge and ideas. Public.com bills itself as âthe investment social networkâ with the tagline âmake the stock market socialâ. In a way, both formalize the community of r/WallStreetBetsâanother proofpoint of social finance.
Education: MOOCsâmassive open online coursesâwere the first iteration of online education. What MOOCs got wrong was removing camaraderie from education: learners were left on their own, staring at their screens. As a result, course completion rates for companies like Coursera, Udacity, and Udemy were dismalâoften as low as 5%. The next wave of online education emphasizes community. For kids, this could mean taking an Outschool class or connecting with their favorite creator through interactive Hellosaurus content. For adults, this could mean taking a cohort-based Maven course. In How Technology and COVID-19 Are Reinventing Education, I wrote about the âunbundling of college.â College is only partly about learning; itâs also about socialization. For many people, the cost of college is untenable and theyâll find learning in one place and community somewhere else. The best education companies, meanwhile, will build community into their product.
Healthcare: Healthcare is a deeply personal and emotional sector, making it a natural fit for community building. Real is an example within mental health: Step 4 of Realâs mental health journey is âFind Communityâ, described as âConnect with other members who know just how you feel.â
Finding connection online isnât just a consumer trend. Enterprise software is becoming more social. Companies like Figma, Notion, and Airtable have vibrant communities, and âHead of Communityâ is a more common title to see at leading software companies. At Index, we recently led the seed and Series A in Common Room, which helps companies manage and grow their communities.
In every sector, people are clamoring for human interaction and meaningful connection. Pieces of the economy that have historically been solitary are instead emphasizing solidarity.
Final Thoughts
Friendship accounts for 60% of the difference in happiness between people, and studies have shown that one of the key markers for midlife satisfaction is being able to rattle off the names of a few close friends. Over the next generation, friendships will increasingly exist online. Kinship will go digital.
Iâve shared the below framework before, but Iâll share it again because I think it captures how social communication is evolving.
Rings 2 and 3 are about status, and they dominated the 2010s. Rings 1 and 4 are about community, and theyâll dominate the 2020s. People will turn to 1-to-1 and small-group messaging for intimacy: more WhatsApp, less Instagram; more Messenger, less Facebook. On the other end of the spectrum, people will discover connections with strangers through AI-powered platforms like TikTok and Clubhouse. These are the platforms that connect us with strangers and that create communities around us that we didnât even know we craved belonging to.
Going back to the concept of a âthird placeâ, experts emphasize that a central component of a third-place social ecosystem is familiarity, but not intimacy. These are Ring 4 platforms. And research shows that a healthy social diet consists of both quality conversations and casual small talk. This is the combination of Rings 1 and 4.
Weâll have deep relationships not only with our closest real-world friends, but also with digital friends: creators on Twitch, fellow community members on Bilibili, peers in a Maven cohort-based course. The best internet companies will be built to help people discover and nurture these online relationships.
Younger people hunger for connection and intimacy in a culture thatâs grown more self-reliant and lonely. The internet is where theyâll find it.
Sources & Additional Reading
David Brooksâ writing on community, including The Nuclear Family Was a Mistake (The Atlantic), America Is Having a Moral Convulsion (The Atlantic), and How to Actually Make America Great (NYTimes)
The Death and Post-COVID Rebirth of Third Places | Allie Volpe
OnlyFans and the Rise of the Digital Girlfriend | Lucy Mort
An Introduction to Bilibili | Lillian Li
Millennials And The Loneliness Epidemic | Neil Howe
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